Teaching at LGG focuses on topics in computer graphics and digital geometry processing. Various courses and semester or master projects offer entry points to the fascinating world of 3D graphics and geometry. On the undergraduate level, Introduction to Computer Graphics focuses mainly on algorithms for realtime rendering. We study the mathematical foundations, graphical concepts, and basic algorithms to generate realistic images from digital representations of a 3D scene.
At the master level, The course Digital 3D Geometry Processing is concerned with the fundamental algorithms for creating, processing, and editing 3D geometry. Students create their own digital objects from raw 3D scans by performing all the core steps of the 3D content creation pipeline. Physical replicas are then created using advanced digital fabrication technology.
All our courses put a high emphasis on learning through hands-on experience. The material discussed during the lectures is applied in programming exercises and class projects that are designed to stimulate active learning and creative exploration. More graphics courses can be found here.
In addition to the above courses, we offer a variety of Projects at the bachelor, master, and PhD level. Projects provide an opportunity to explore a specific topic in computer graphics in depth and directly participate in our research activities.